The Gig

We’re looking to hire an experienced and intuitive visual designer to craft the UI for our game. Our ideal candidate has designed game interfaces before (or has played enough games to draw from reference material), and has an independent, self-starter mindset.

We have several designs implemented in the game now, so the ability to emulate our current style—and expand on it—will be valuable here. In game UIs, users have an expectation of ✌oomph✌ and artistic flair in everything they see. But as our game is set in the near future, we’re aiming for a more sleek, minimalistic design. Like a Dystopian Apple.

Min/Max features a combination of realistic pixel art and high-fidelity UI overlays: the latter would be your domain.

Min/Max features a combination of realistic pixel art and high-fidelity UI overlays: the latter would be your domain.

All of our UI elements are built upon translucent “glass” elements.

All of our UI elements are built upon translucent “glass” elements.

An example of a design we used to build out the mobile phone interface in-game.

An example of a design we used to build out the mobile phone interface in-game.

About Us

We’re a small, all-remote studio building our first game: a retro-style pixel art RPG set in a near future dystopian city. For an introduction to the game, its main characters, and some of the themes in the story, check the information link below. Feel free to read as much or as little background as you like.

Min/Max

How We Hire

We make the decision to hire following a trial project. This gives us an opportunity to see how you work in a limited timeframe, and allows us to compare assets from multiple designers in a consistent way. You can see what the trial project entails below.

Combat HUD Design Project

Links

🌐 Website 🐤 Twitter 📷 Instagram 📹 TikTok