🧠 What We’re Evaluating
This trial is less about a one-off result and more about your thinking and pipeline design.
We’re building a large library of low-poly environments. Each scene will be exported to Unity for final rendering using a pixel-art orthographic camera. Your task is to prototype a stylized color and surfacing workflow that:
- Delivers strong, readable forms in a pixel art render.
- Minimizes per-scene manual painting.
- Can be used across dozens of similar Blender scenes.
- Transfers cleanly into Unity with minimal cleanup.
📦 You’ve Been Given
- A Blender scene of an urban environment.
- Clean geometry with no existing materials or UVs.
- Reference screenshots below showing the visual tone and palette.

overmap_export_01.blend
🖼️ References



